Exits from a section look like slightly darker “breaks” in the colored section border. Like many metroidvanias, the map is divided up into regions, and those regions are divided up into little sections (screens) with entrances and exits between them. Obviously it’s up to you how you use it, but do use it, it’s there to help, and you can set as many reminder marks as you want. Make sure to use the “Set Reminder” function on your map screen to mark places of interest that you can’t yet do anything with. Apocalypse flasks and health pickups do not count as Arms. This game refers to most upgrades as “Arms” from now on I’ll be using the same terminology in this guide. When there's a plainer title, I use spoiler tags to hide it. This deliberately obscures what the upgrade actually does, so you won't spoil yourself at a glance. Throughout the guide, I usually use the in-game names for upgrades. In these cases I cover the offending nonessential material with spoiler tags. There are a few rare places where I couldn’t help myself and mention upgrades that aren’t strictly necessary to progress in the game. Nor does it tell you where all the optional stuff is, you’ll mostly need to sniff that out yourself. It’s not a step-by-step guide telling you exactly what you’ll encounter in terms of enemies, traps, and obstacles (though I give some vague advice on that sort of thing in the “General Info and Advice” section). It also gives advice for using each game-critical upgrade, as well as advice for a few other things, though the advice is usually covered up by spoiler tags. This is (hopefully!) a good guide to consult if you’re totally stuck and don’t have any idea at all where to go next or what to do.
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